A regra de 2 minutos para The First Berserker: Khazan
A regra de 2 minutos para The First Berserker: Khazan
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Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
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A gameplay parece muito a de Nioh, ao ponto de quase parecer um sucessor espiritual do jogo. Khazan tem acesso a 3 MODELOS do armas: lança, espada Enorme e empunhadura dupla usando espada e machado, usando cada uma dessas armas tendo sua própria própria árvore do habilidades onde o jogador consegue montar builds completamente diferentes para o mesmo tipo de arma.
Acompanho anime desde criancinha e é um sonho realizado trabalhar com duas das superiores paixões da minha vida.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Outra coisa qual similarmente identicamente conjuntamente incomoda bastante é este fato do progresso em atalhos dentro dos mapas nãeste ficar salvo permanentemente no game, quando comecei a realizar backtracking nos mapas anteriores para pegar os colecionáveis da platina, me deparei usando todos ESTES atalhos de que eu tinha Espontâneo, completamente fechados.
O único detalhe cá é que as vezes possui 1 filtro exagerado demais em certas áreas, ao ponto do incomodar visualmente e dificultar de modo a enxergar inimigos e itens.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
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A reviravolta qual temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e nenhumas criatividade no roteiro.